![]() It’s a snack game, but a high class, free-range 100% bio gluten-free recyclable-packaging snack game.ĪER is an open-world puzzle/exploration platformer, of sorts, which places players in the boots of Auk, a pilgrim girl who can transform into a bird. There is a lot to like about AER, but very little to love. It is far, far from being bad, however it isn’t something that will stick with you. There’s no combat of any kind here, just exploration and puzzle solving, but there’s still a satisfying conclusion to the few hours you’ll spend with this game – more, if you do wish to explore and soak in the scenery of your own volition.AER Memories of Old (no colon, no hyphen) is one of those pleasant, relaxing games that you can work your way through in a couple of hours, and then very likely forget once you start playing something else. Auk’s pilgrimage and the spark of light that she ignites threatens to either save or end this world, with the Void that tore it asunder rising in power once more. ![]() The story that leads you to the far reaches of this fractured world is a fascinating one, as it deals with humanity’s flaws and the rise and fall of gods and beliefs. The greenery and sunlight of the west contrasts with the eastern ruins of a grand city and the snowy, mountainous islands in the north. It’s a style that works really well, with bright colours in certain areas, the vast openness of the sky and the gradually changing environments as you fly from one side of the world to another. Though there are some finer details to be found, the game as a whole bares its plainly coloured polygons to you. ![]() There’s some strong contrast between these temples, from more natural rock formations and glowing mushrooms to grand man-made structures that disrupt the otherwise naturalist feel of the game. It could be to hunt down their daughter who’s run off exploring, a suggestion that you search for and investigate a series of caves in a particular region, or some other advice.Īs soon as you step foot inside one of the three temples, your ability to fly is stripped away from you and you’re restricted to the simple, bounding platforming in the game and some light environmental puzzles. There are secrets to find, from a handful of scrolls and monuments dotted around the environment that flesh out certain parts of the world’s story of collapse, flight and founding new homes, to the ghostly visages of people long passed away, but the scale of the game hindered my desire to explore them.Ĭertainly, as you race past it’s harder to spot where these secrets could be, but you are prodded in the direction of exploring further by the characters you can return and talk to at the Lighthouse. As easy as it is to switch back and forth between human and bird forms, running around an island is distinctly less appealing than soaring above it, and the enticement for doing so is relatively minimal. In some ways, those directions are a layer to the environmental puzzles that seek to engage you with the world, but as big and inviting as the world of floating islands actually is to fly through, I found little real motivation to stop on each island you come to and explore. The only real concession to this is a diffuse shaft of light emanating from the specific point you need to visit, but it’s a rather hands off approach to assisting you in an open world. Instead, the game tells you of three temples that you need to visit on your pilgrimage, with a handful of people gathered together at the base of a lighthouse ready to point you in a vague compass direction and certain landmarks to look out for. ![]() You’re given little to no overt direction as to where you should go, and are free to explore the Land of Gods as you see fit from the very start.
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